Slay the spire nloth12/24/2022 ![]() ![]() The rest of the choices tend to be way more specificĪlso random thought: if tiny house upgraded 2 cards and let you choose, it'd be real good. Generally I'll skip 4e in favor of eye or pyramid almost always and sometimes in favor of Astrolabe, Black Star, Inserter, Eternal feather if I think the penalty will kill the deck. Can I deal with curses, or just born chests? Cursed key. If I think I lose without 4e, then I'll take ectoplasm even though hold is vital. Only a considerations with an early egg)īeyond that I tend to be going what's the deck doing, what does it need - if I think the decks under developed, no way am I taking broken crown. I find for act 1 my only real considerations with boss relic are: snecko eye (in which case, draft few to no 0 costs), pyramid (o costs increase in value), and box (removes drop in value. Good, I'm sure there's space for Machine learning to do something. I've had brutality be an all star, I've had told of the trade be okay and can imagine it being v. Obvs if you can deal with that turn on time, they have room to be very good. (Excepting stuff like bag of prep, snecko eye shenanigans - 9 card have can be good!). ![]() Making them innate just makes your most important turn (t1) worse. Which when your average fight dissent really go beyond 5 turns is a bit of a problem. The main problem with all the card draw powers is you have to draw them (-1 card), then wait 2 turns before they were better than just not having them in the deck. I have been playing when I don’t pull an energy relic but I think my A1 drafting have leaned towards the presumption that I will get a fourth energy. I hadn’t really used machine learning before and this deck it seemed okay, but you are correct it is way to slow and 2 more coolheaded would have made this deck even smoother to play. One of these is vgood at 3, the other needs 4/snecko to go off) Consider say thousand cuts + footwork vs noxious fumes + footwork as a scaling engine. (Also a fourth energy is not bad! Is a very good way to do that and it's worth figuring out what four energy enables. Silent has lots of ways to efficiently oversee her output with needing a fourth energy - I'd almost recommend trying to go without a few times and seeing what other ways you can discover to break things open. Re: your energy issues on silent: Rember that the thing energy does is increase your output. Brutality is probably the least awful? (If only because you can make it innate, and both rupture and self forming clay exist) The games funny like that - card draw and energy are major resources, but all of the card draw powers are various shades of awful. (Machine learning is the bad one - it takes a couple of turns to break even rather than just not having it in your deck, and provides no other value - which is bad when you draw it on a turn when you need value right now. The corruption and resulting Spireblight might be something that happened to the Spire, and so Neow's quest against the Spire is perhaps not entirely selfish.See one of those is real good and the other is not =p The Corrupt Heart, as it is called, seems to be the actual life-force of the Spire, because, after defeating the Corrupt Heart, Neow says "Has it been done? The Spire sleeps and so shall I." This suggests that the Spire is in some way sentient, but also that it was not always something corrupt or evil. The final boss does reveal more about Slay the Spire's lore, however. The other monsters, elites and bosses are of such a large variety, including one enemy that is literally just a giant head, that it's hard to deduce much from their inclusion, other than perhaps the Spire has spanned ages and vast areas during its existence. There are a variety of enemies in Slay the Spire, from tiny, low-level slimes to massive, horrifying bosses. Though little can be determined from most of these enemies, the presence of slavers suggests that the Spire's function as some sort of prison is not too far-fetched. ![]()
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